Game Demo
Final Project


Overview

Over the course of the semester, you (and optionally a team) are tasked with conceptualizing, designing, prototyping, and pitching a video game. The game does not need to be large, overly complex, or even fun; after all we only have limited time during the semester to work on it. The game can be 2D or 3D, any genre, and any subject matter of your choosing, but be sure to be "school" appropriate (university appropriate, really). Additionally, you will formalize your game and pitch in the form of a design document and final presentation.

Here is a list of the major components of the project and their weighting on the final grade for the course (due dates can be found here):

  1.  0% - Team declaration
  2. 10% - Concept presentation
  3.  5% - Monthly progress check points
  4.  5% - Weekly progress journal
  5. 10% - Demo presentation
  6. 20% - Design document

Team Declaration

First, please email the instructor your team declaration. Teams can be maximum of three team members. However, if you would like a team of four or more, please discuss this with the instructor for approval. With the declaration of team members, also create a mock company name for your game pitch. Teams are listed here:

GameCompanyMembers
Green BananaBanana StudiosTracy Nguyen, David Qin, Paul Torre
HazmateerBenthic GamesVincent Camp
Driftwood HarborCarbonated GamesWill Saada
Give Me StrengthGoldTrevor LeForge
?Guan GamesGil Guan
Arcade 101Insert Name HereSinan Kivanc
GodkillerNo Name StudiosRenae Taylor
Dungeon DefenseNumb Thumb StudioTuan Le
QuantaOrion GamesGreg Bischoff
A Dicey JourneySegmentLawson Johnson
KralambujaSpyroTechDoga Barsgan, Palmer Robins, Aaqil Zakarya
?Stormtrooper StudiosNoah Applebaum, Chris Cushman, Alec Justice
EdgevaleVulcan ForgeAre Oelsner

Concept Presentation

A week after team declaration, your game company will present the results of the conceptualization stage of design. Please make a short (2-3) slide presentation to show the class. Remember to be visual! Include the following types of design decisions:

It is important that you send the concept presentation to the instructor (by email) the night before the presentation by midnight. He will coalesce all concept presentations together for presenting in lab. You will have 2-3 minutes to present your game concept to the class, so remember to be brief.

Here is the rubric.

Monthly Progress Check Points

Twice during the semester in lab, I will formally check in with your team. At the check points your game should be in a playable state. You should be approximately one-sixth of the way done with your game at the first checkpoint (you will have quite a lot of learning to do in Unity). You should be approximately one-half of the way done with your game at the second checkpoint (menu system and primary gameplay mode implemented). These will be entirely completion points, zero or full credit.

Weekly Progress Journal

Each week you are to keep a journal of individual progress for this class. I will not remind you of the due-dates, but they are due each week before class on Wednesday. Please include the following in your journal entry for each week:

The only format recommendation is to have bold section headers for each required element. Use blackboard for logging journal entries.

Demo Presentation

During the final exam slot, you and your team will pitch your game. Presentations should summarize the overall design choices made (your design document) and demo your game prototype. You have approximately 10 minutes for this presentation --- be sure to practice. Please submit the presentation and a separate zip file of your game to the instructor prior to the due date. Use the following to plan your presentation:

Here is the rubric.

Design Document

At the end of the semester, a design document will be due with your game prototype. There is no length requirement, but please have each component of the design document well thought out and well written using clearly demarcated sections, subsections, and subsubsections. Please separate the current implementation vs the ideal design as necessary to different subsections. Half-baked ideas and speedily written components will loose points. I will be grading on clarity, thoroughness, and completion (not on the quality of the design). Content of the sections should be determined from the reading. Also, remember to be visual — include lots of images! To submit, please email a PDF to the instructor prior to the due date. Please include the following components:

Here is the rubric. Additionally, significant points may be deducted per section of the rubric if there is not sufficient progress in the prototype implementation, e.g., no mechanics implemented or no UI provided — if you don't have the design backed up with an implementation this will become an issue and points will be deducted.