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<h2>Reading Quiz - FGD Ch 15</h2>

<hr>

<h3>Assignment</h3>

<p>
<ol class="homework">

  <li>
    (50 points) What design rule from this chapter do you view most important
    for balancing games? Please justify.
  </li>

  <li>
    (50 points) Describe an example of poor balance in a game you have played?
    Which design rule or principle do you speculate was broken?
  </li>

</ol>
</p>

<hr>

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